What the demo includes
The demo is a selected part of the full game, not the whole map:
- A scenario that teaches the loop: scavenge, repair, drive, recycle, craft.
- Several biomes and a road that changes.
- Blizzards and the need to shelter.
- The starting cabin and garage, with the car in pieces.
- A recycler and crafting bench at a working generator.
- 1–4 player online co-op and solo.
- Shopping-cart interaction (yes, really).
The developers say 100,000 people played the demo, and it was the 47th most-played demo of the last Steam Next Fest out of 7,000+ demos.
Demo objectives
The current demo has a few scripted beats:
- The radio turns off after two repeats.
- The storm stops after 180 seconds.
- Groups of 2–4 players get revival kits in the starting garage.
- The latest patch adds a radiator at the spawn point and improves the starting area.
The demo is a tutorial for the full loop, not a full quest log. If you finish the scenario, you have learned the systems that Early Access will expand.
Demo checklist
Use the tickable checklist on this page to track your run. It covers:
- Cabin loot and the starting garage (battery, radiator, oil, winter tires, doors, heater).
- The first drive (food, water, jerry can, compass, first POI).
- The first workbench (generator, recycler, Good Repair Kit, Cargo Box, Flare Gun).
- The demo objectives (storm, radio, engine temperature, co-op revival).
What carries into Early Access
Not confirmed. The developers have not announced that demo saves or progress carry over. The demo is a separate scenario slice; Early Access will add 50+ locations, more vehicles, a longer scenario and tornadoes. Do not grind the demo expecting to keep the car.
Demo vs Early Access
| Demo | Early Access (announced) |
|---|---|
| A selected slice / scenario | 50+ locations, longer scenario |
| Starting area and several biomes | More biomes and vehicles |
| 1–4 player co-op | Same core co-op |
| No tornadoes | Tornadoes |
| Free | Price not announced |
Demo tips
- Do the starting garage first; the car is the run.
- Loot the cabin before you leave.
- Do not skip the first workbench; a repair kit saves the run.
- Use the compass; there is no map.
- Try co-op if you can; revival kits and roles make the demo easier.
- Do not expect saves to carry; treat it as practice.
