When Early Access starts
The developers announced November 25, 2026 in their Steam release-date post. The Steam store page now shows the same date. As of November 13, 2026, the page does not show an unlock hour, so we are not guessing one. When the store updates, the unlock time will appear on the store page and in the community announcements.
Price
No price yet. The store page has no price block, the demo is free, and the developers have not posted a price. We will update this page when they do.
Platforms and players
- Steam / Windows is the only store platform listed.
- 1–4 player online co-op, with voice chat; solo is supported.
- The demo lists full controller support and DualShock/DualSense support, while the main store page currently lists partial controller support. Check Settings when Early Access launches.
- The Steam page has macOS and Linux requirement blocks in its API data, but the store’s platform flags currently say Windows only. We treat Windows as the only confirmed platform until the store enables the others.
What Early Access adds
The developers’ own posts say Early Access will include:
- 50+ locations to explore (the demo has a smaller slice).
- More vehicles and a longer scenario.
- Tornadoes — outrun them or hide, or you may lose your truck or your haul.
- The core loop from the demo: scavenge, recycle, craft, repair the car, manage fuel and body temperature, and drive further north.
The demo is the best way to prepare
The demo is free and still available. It is a selected part of the full game, not the whole map: a scenario, different biomes and blizzards. Progress and saves from the demo are not confirmed to carry into Early Access — treat the demo as a separate run and use it to learn the starting garage, controls and the no-map road.

What we still do not know
- Exact unlock hour on November 25.
- Price and whether there is a launch discount.
- Whether demo saves carry over (not announced).
- Console versions (the developers have said they want them; no date).
- Whether macOS/Linux are actually supported at launch (requirement blocks exist, platform flags do not).