The basics
- 1–4 players online co-op, with voice chat.
- Solo is supported; the game scales the experience but not the map.
- No split-screen/local co-op is listed.
- Steam (Windows) only right now; console versions are a stated ambition, not a date.
- No dedicated server has been announced. The demo uses online co-op; treat the host as the session owner.
Roles that work
| Role | Job | Why |
|---|---|---|
| Driver | Keeps the car on the road and the engine temperature in check | A crash or overheat ends the run |
| Navigator | Compass, landmarks, route calls | There is no map; someone must watch the direction |
| Forager | Loots food, water, clothes and scrap | The driver should not leave the car in the cold |
| Mechanic | Repair kit, radiator, oil, tires, fuel | The car is the run |
| Cargo handler | Loads and secures the haul | Physical items spill on turns |
In a two-player group, the driver is also the mechanic and the passenger is the navigator/forager. In a four-player group, everyone has one job.
Revival kits
The demo patch notes say groups of 2, 3 and 4 players get revival kits in the starting garage. Use them like this:
- Keep one on the driver. If the driver goes down, the run stops.
- Do not burn both kits on the same player unless you have a third.
- Revive in shelter. Reviving in a blizzard can down the rescuer too.
- Call it out on voice chat before you leave the car; the group should know where the kits are.
Voice chat and connection
- The game supports voice chat; use it for directions and danger calls.
- The demo has had EOS/networking fixes; if a player cannot connect, check the patch notes and try again.
- If the host’s game crashes, the group may lose the run; save at POIs when you can.
- Do not use a VPN if you are debugging a connection; test on a direct connection first.
Co-op mistakes to avoid
- All four players leave the car at a POI; the heater stops and the car is exposed.
- The driver carries the only repair kit in the trailer, not the cab.
- Nobody watches the fuel because everyone assumes someone else is.
- Overloading the car and losing the haul on a turn.
- Driving into a whiteout because the group wants to “push on”.
- Splitting up without a meeting point; there is no map to find each other.
Setting up a session
- Host the lobby and invite friends through Steam.
- Pick roles before you load in; the first five minutes are the most dangerous.
- Loot the cabin as a group; one player can carry food while another fits parts.
- Agree on a fuel rule — stop at every station, keep one jerry can as reserve.
- Agree on a turn-around rule — if the fuel gauge is below a quarter, head back.
- Save at POIs when the game allows it; a crash is less painful if you have a recent save.
