The three meters
Arctic Drive has three survival meters:
- Hunger — food. Loot cabins, stores and gas stations; cook if you find a stove.
- Thirst — water. Bottles and soda are the demo’s reliable sources.
- Body temperature — the cold. Warm clothes, the car heater and shelter push it back up.
The demo page’s line is the best summary: “The cold kills you slowly, but the icy road kills your car fast.” You are managing two survival problems at once: your body and the car.
Food and water
- Loot every cabin and store. The starting cabin has almost no food; the first POIs are your pantry.
- Carry water. A bottle is a drink; hold right click to drink it.
- Do not eat yellow snow. The demo’s community playthrough jokes about it, but the real point is: use clean water, not random snow.
- Cook when you can. Some POIs have a stove or a cooking spot; we have not confirmed a full recipe system in the demo.
- In co-op, share. One player carrying all the food is a risk if that player gets separated.
Body temperature
- Warm clothes slow the cold meter. Put them on before you leave the cabin.
- The car heater is the main heat source on the road. It runs off the battery; turn it off when you stop so the car can start again.
- Shelter — cabins and gas stations are warmer than the open road; use them to warm up and loot.
- Night is colder. Plan to be indoors or in the car at night; do not wander off-road in the dark.
- The cold meter is not a timer you can ignore. When it gets low, stop and warm up; a frozen player cannot drive or repair.
The survival loop
- Loot food, water and clothes at every POI.
- Keep the car running — radiator, oil, battery, fuel.
- Warm up in the car or a building before the cold meter empties.
- Eat and drink before a long drive; do not wait until the meter is red.
- Drive to the next POI and repeat.

Co-op survival roles
- Driver — keeps the car warm and the fuel topped up.
- Navigator — watches the compass and the road; no map.
- Forager — loots food, water and clothes.
- Mechanic — carries the repair kit and checks the engine.
- Revival kits — the demo gives groups of 2–4 players revival kits in the starting garage; keep one on the driver.
What we do not know
- Exact hunger/thirst/temperature drain rates.
- Whether snow can be melted into drinking water in the current build (previews mention it; we have not confirmed it in the demo).
- The full cooking system and recipes.
- How clothing insulation is quantified.